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"Placing People in Video Games and the Necessary Clearances: Analysis of Rights of Publicity Cases," Game Technology Law Conference, Law Seminars International, Seattle

By   Kelli L. Sager
10.13.16
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As the game world continues its rapid evolution, platform and PC games have been joined by mobile games and social games, and now virtual reality, augmented reality, and eSports. The Game Technology Law Conference covers current legal, regulatory, and business developments in all of these areas including rights of publicity cases, risks associated with virtual reality and augmented reality games, and legal risks associated with eSports, fantasy sports, and gambling.

DWT Partner Kelli Sager spoke on October 13 as part of "Placing People in Video Games and the Necessary Clearances: Analysis of Rights of Publicity Cases" and discussed the following topics:

  • Tips for effectively and efficiently navigating clearance processes
  • Recent trends
  • Compensation structures and compensation levels

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